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Logiston · Product

How it works

A strategy MMO you play by writing Python that runs on the server. What Logiston does, what it’s built with, and how far along it is.

The premise

Take the idea behind Screeps (a persistent world you control by writing code) and make it about logistics instead of combat. You write Python that runs on the server around the clock, building up and tuning supply networks.

You beat other players by out-supplying them. Combat results come straight from supply and are intentionally dull: no fuel, no movement. The repository has the design and build docs, laid out so an agent can build the game one ticket at a time.

What’s included

Players write Python that runs on the server every tick of a persistent world

Combat is decided by logistics, with no separate stats system

Design and build docs set up for an agent to work through step by step

How it’s built

Logiston is built on Python, Specification and Game design.

It carries 111 commits since Jun 2026, most recently changed in Jun 2026.

How the work is done

Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.

That’s how one person keeps this many projects moving, and it’s what this page is written from.

Current state

Specified. Fully designed, not built yet.

The source is private, so the way to check what this page says is to use the product.

Next

Build Logiston

The design is done. Ask about building it, funding it, or taking it somewhere else.

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.