Logiston · Product
How it works
A strategy MMO you play by writing Python that runs on the server. What Logiston does, what it’s built with, and how far along it is.
The premise
Take the idea behind Screeps (a persistent world you control by writing code) and make it about logistics instead of combat. You write Python that runs on the server around the clock, building up and tuning supply networks.
You beat other players by out-supplying them. Combat results come straight from supply and are intentionally dull: no fuel, no movement. The repository has the design and build docs, laid out so an agent can build the game one ticket at a time.
What’s included
Players write Python that runs on the server every tick of a persistent world
Combat is decided by logistics, with no separate stats system
Design and build docs set up for an agent to work through step by step
How it’s built
Logiston is built on Python, Specification and Game design.
It carries 111 commits since Jun 2026, most recently changed in Jun 2026.
How the work is done
Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.
That’s how one person keeps this many projects moving, and it’s what this page is written from.
Current state
Specified. Fully designed, not built yet.
The source is private, so the way to check what this page says is to use the product.
Next
Build Logiston
The design is done. Ask about building it, funding it, or taking it somewhere else.