SubCell Placement · Product
How it works
Placing objects between grid cells in a game that only allows whole cells. What SubCell Placement does, what it’s built with, and how far along it is.
The premise
A spec for a RimWorld mod that lets a 1×1 item sit centered on the edge between cells, or where four cells meet, instead of always snapping to one cell.
The game only lets things occupy whole cells and has no way to place something halfway. The spec works through two ways around that, one that goes along with the engine and one that fights it, and splits each into small phases you can test.
What’s included
Two separate approaches, each weighed against how the engine really works
A phased plan with test criteria for each phase
How it’s built
SubCell Placement is built on C#, Harmony and Specification.
It lives in a private repository, and its history isn’t published.
How the work is done
Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.
That’s how one person keeps this many projects moving, and it’s what this page is written from.
Current state
Specified. Fully designed, not built yet.
The source is private, so the way to check what this page says is to use the product.
Next
Build SubCell Placement
The design is done. Ask about building it, funding it, or taking it somewhere else.