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Scribe Oct 2026 · 216 commits

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DIDE

One desktop app for writing a DEngine game and building its worlds

In development Private Sheet 28 of 66

Description

DIDE is the editor for DEngine: a code IDE and the scene and content editors in one window, for macOS on Apple silicon and 64-bit Windows. The code half is built. It has Monaco, language servers for C, Slang and CMake, git, CMake builds, a test explorer and debuggers on both platforms, AI with providers you configure, plugins, and the Andare, Disegno and Trama tools inside it.

The game half is under way. Editing a running game is built: the viewport, gizmos, hierarchy and inspector with undo, play-in-editor including multiplayer, and input replay. It’s tested against a stand-in engine, because DEngine doesn’t serve the editor protocol yet. Asset tools are being built now, with world building, animation and audio planned after them. It isn’t published.

Features

  • A code IDE built on Monaco, with language servers, git, CMake builds, tests and debugging
  • Debugging on both platforms: lldb on macOS, and DbgEng with crash dumps on Windows, plus GPU capture and a profiler view
  • AI with your own providers, including an agent whose changes you review before they land
  • Edit a running game: pick, move and inspect anything in the world, with undo, play-in-editor and input replay
  • A plugin host with permissions, and Andare, Disegno and Trama built in

Construction

  • Rust
  • Tauri
  • TypeScript
  • Monaco
  • C
  • Direct3D 12

Project resources

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.