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RimWorld Compute / Documentation

RimWorld Compute, in detail

A stock market and computing economy for RimWorld colonies

Project brief

A RimWorld mod that adds a stock market. Colonists buy and sell shares in the other factions at a trading bench, and prices react to what happens in the game: wars, raids, faction relations, trade caravans, the seasons, and a slow bull and bear cycle.

Later on, you can build datacenters and compute modules that trade for you and learn over time, so a colonist clicking buy and sell grows into an automated trading operation. No amount of computing power makes trading risk-free. That limit is part of the design.

What’s included

• Share prices driven by in-game events and a long-term market trend

• Datacenters and compute modules that automate trading and get better at it

• A built-in floor on risk, so compute never removes volatility

• Works with the base game, with optional DLC support

Current status

This project is at the specification stage. This page describes the intended design and doesn’t claim the implementation is complete.

Questions and support

For questions about RimWorld Compute, contact DWMM Holdings with the project name and a short description of what you need. Please don’t send credentials or other sensitive information by email.

dmoore@dwmmholdings.com

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.