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Skyfoundry / Documentation

Skyfoundry, in detail

A mobile base-builder about running an aircraft company

Project brief

Skyfoundry is a mobile base-builder set in an aviation company. You grow your manufacturer’s airport campus, train a fleet in your hangars, and fly short Takeover Runs against rival companies’ airports for loot and reputation.

It’s in the middle of a redesign. The playable build is still the earlier prototype, an idle game about building an airport and its aircraft that was ported from a browser game to Godot. The new home base is being built on top of it now.

What’s included

• An airport campus to grow, with hangars that train and hold your fleet

• Takeover Runs against rival companies’ airports

• The earlier prototype is playable: facilities, research, aircraft assembly and deliveries

• Built in Godot for portrait phones, with an unsigned iPhone build that compiles

Current status

This is a prototype. This page describes where it’s headed now. It doesn’t promise general availability.

Questions and support

For questions about Skyfoundry, contact DWMM Holdings with the project name and a short description of what you need. Please don’t send credentials or other sensitive information by email.

dmoore@dwmmholdings.com

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.