AeroForge Get in touch

How it works

A game about running an aircraft design and manufacturing firm. The full technical description of AeroForge — what it does, what it is made of, and what state it is in.

The premise

A Bevy-based simulation game about designing, certifying and manufacturing aircraft as a business. Specification and engine scaffold; the design work is done, the build is not.

What is included

Bevy ECS scaffold with the design specification written

How it is built

AeroForge is built on Rust and Bevy.

The repository is 85% Rust, 11% HTML, 4% JavaScript by volume — a description of what the work actually consists of rather than what it is filed under.

It carries 1 commits since Jun 2026, most recently changed in Jun 2026.

The method behind it

Every project here starts as a written specification, and the specification stays authoritative once code exists. The repository keeps a build plan with live status, an append-only decision log recording where the implementation departed from the plan, and a handoff document describing the true current state — including the parts that are not finished.

That is why a portfolio this wide is not a shallow one, and it is why this page can describe the product without overstating it.

Current state

Specified. Designed in full, build not started.

The source is private. What this page claims is checkable against the product itself, not the repository.

Next

Get AeroForge

Ask about availability, a build for your platform, or a licence.

This is a pre-production site. All content is subject to finalisation, and nothing stated here is binding until the site is live.