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PrototypeRust

AeroForge

Design an aircraft, cost the tooling, and win orders. Then live with the wing you chose.

  1. 1Design
  2. 2Certify
  3. 3Build and sell
Your design’s ratings
30
55
25
80
20
45
75

Who’d buy it

  1. ★ Flight TrainingForgiving, cheap to buy and run70
  2. Bush & UtilityShort rough strips, heavy loads55
  3. Private TouringPersonal travel, speed and comfort38
  4. Business TravelTime is money; range and cabin8
  5. Regional Commuter9+ seats on thin routes2
  6. Mainline Airliner90+ seats, seat-km economics0
An illustration of the loop in AeroForge’s design. The seven ratings, the six buyer segments with their weights and seat minimums, the oil-shock adjustment and the flight-testing times (12 months, or 8 with Digital design) come from its repository. In the game the ratings come from the aircraft you design, and buyers also weigh its price against their budgets. This leaves price out and runs in your browser.

The game

A game about running a company that designs, flies and sells aircraft.

A simulation game built on Bevy about designing, certifying and manufacturing aircraft as a business. You design the airframe and the engine, fly it from a cockpit you lay out yourself, get it certified, and sell it to airlines and buyers in different market segments.

  1. 01

    Design the airframe and a piston, turboprop or turbofan engine, then fly it

  2. 02

    An engine designer with a dyno, and engine sound synthesized from each design

  3. 03

    A cockpit panel you build from about fifty instruments

  4. 04

    A company to run: an upgradable campus, staff to hire, and COO and CFO reports

The design studio

Every knob shows up in the numbers.

The spec calls for about 45 parameters, each one changing both the 3D model and the engineering report as you drag it. The report covers weights, stall and cruise speeds, climb, ceiling, range and takeoff roll.

  1. 01

    Fuselage

    Length, width, height, nose and tail-cone shape, and how square the cross-section is.

  2. 02

    Wing

    Span, chord, taper, sweep, dihedral, washout, airfoil thickness and camber, and where it sits.

  3. 03

    Tail

    Conventional, T-tail, cruciform or V-tail, each with its own sizes and sweep.

  4. 04

    Propulsion

    Piston props, turboprops or turbofans, with mounting, engine count, power or thrust, and bypass ratio.

The company

Then you have to sell it.

The business side is a management sim: research what you can build, get it certified, and keep enough programs earning to pay for the next design. There’s no release yet, so there’s nothing to download.

  1. 01

    R&D

    A tech tree in airframe, propulsion and systems lanes, gated by era from 1950 onward.

  2. 02

    Certification

    Launching a design sends it to flight testing for months before it can sell.

  3. 03

    Programs

    Once it’s certified, a design earns through a 10-year market program.

  4. 04

    The campus

    Facilities and staff you pay for, which change what the firm can do.

Specification

What it’s built with, and when.

Pulled from the repository each time this site is built.

State
Prototype
Discipline
Applications
Shape
Installed software
Started
Jun 2026
Last change
Jun 2026
Commits
1
  • Rust
  • Bevy
  • Rust 85%
  • HTML 11%
  • JavaScript 4%

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This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.