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Scribe Oct 2026 · 146 commits

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AeroForge

A game about running a company that designs, flies and sells aircraft

Prototype Private Sheet 48 of 55

Description

A simulation game built on Bevy about designing, certifying and manufacturing aircraft as a business. You design the airframe and the engine, fly it from a cockpit you lay out yourself, get it certified, and sell it to airlines and buyers in different market segments.

A lot of it is built: the design studio, a flight model, an engine designer with a dyno, engine sound made from each design, and a company with a campus, staff and quarterly reports from its executives. Much of the visual and audio work hasn’t been checked in a running build yet, and nothing has been released.

Features

  • Design the airframe and a piston, turboprop or turbofan engine, then fly it
  • An engine designer with a dyno, and engine sound synthesized from each design
  • A cockpit panel you build from about fifty instruments
  • A company to run: an upgradable campus, staff to hire, and COO and CFO reports

Construction

  • Rust
  • Bevy

Project resources

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.