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AeroForge / Documentation

AeroForge, in detail

A game about running a company that designs, flies and sells aircraft

Prototype Private Back to project overview

Project brief

A simulation game built on Bevy about designing, certifying and manufacturing aircraft as a business. You design the airframe and the engine, fly it from a cockpit you lay out yourself, get it certified, and sell it to airlines and buyers in different market segments.

A lot of it is built: the design studio, a flight model, an engine designer with a dyno, engine sound made from each design, and a company with a campus, staff and quarterly reports from its executives. Much of the visual and audio work hasn’t been checked in a running build yet, and nothing has been released.

What’s included

• Design the airframe and a piston, turboprop or turbofan engine, then fly it

• An engine designer with a dyno, and engine sound synthesized from each design

• A cockpit panel you build from about fifty instruments

• A company to run: an upgradable campus, staff to hire, and COO and CFO reports

Current status

This is a prototype. This page describes where it’s headed now. It doesn’t promise general availability.

Questions and support

For questions about AeroForge, contact DWMM Holdings with the project name and a short description of what you need. Please don’t send credentials or other sensitive information by email.

dmoore@dwmmholdings.com

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.