How it works
Mutes your music when the round gets tense in Counter-Strike 2. What CS2 Auto-Pause does, what it’s built with, and how far along it is.
The premise
It watches live Counter-Strike 2 game state and mutes whatever you choose when your conditions are met: your team is down to a certain number of players, the bomb is planted, or the clock is running out. When you die or the round ends, it turns things back on.
It can either pause whatever media is playing or turn one app’s volume down to zero in the Windows mixer. It sets up the game-state integration config for you in one click, and when the game feed doesn’t include how many players are alive, it reads that from the HUD.
What’s included
A background engine with two separate ways to cut audio, and a desktop app to control it
One-click game-state integration setup
Reads the alive count off the HUD when the game feed doesn’t have it
Ships as a single self-contained file
How it’s built
CS2 Auto-Pause is built on C#, .NET 9, WPF and Computer vision.
It lives in a private repository, and its history isn’t published.
How the work is done
Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.
That’s how one person keeps this many projects moving, and it’s what this page is written from.
Current state
In development. Being worked on now.
The source is private, so the way to check what this page says is to use the product.
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