How it works
Silences the distraction exactly when the round gets serious. The full technical description of CS2 Auto-Pause — what it does, what it is made of, and what state it is in.
The premise
Watches live Counter-Strike 2 game state and silences a chosen distraction when the conditions you set are met — your team drops below N alive, the bomb is planted, or the timer runs low — then undoes it automatically when you die or the round ends.
Two actuator modes: pause whatever media is playing, or drive a specific application's volume-mixer level to zero. It installs its own game-state integration config in one click and reads the alive count from the HUD when the state feed does not carry it.
What is included
Headless engine with two independent audio actuators and a desktop UI
One-click game-state-integration install
HUD vision for alive-count when the state feed is insufficient
Single-file self-contained build
How it is built
CS2 Auto-Pause is built on C#, .NET 9, WPF and Computer vision.
It is maintained in a private repository; its history is not published.
The method behind it
Every project here starts as a written specification, and the specification stays authoritative once code exists. The repository keeps a build plan with live status, an append-only decision log recording where the implementation departed from the plan, and a handoff document describing the true current state — including the parts that are not finished.
That is why a portfolio this wide is not a shallow one, and it is why this page can describe the product without overstating it.
Current state
In development. Under active work right now.
The source is private. What this page claims is checkable against the product itself, not the repository.
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