In development · Installed software
CS2 Auto-Pause
The music stops when the round gets serious, and starts again when it does not.
People who play with something on in the background and keep missing the call.
- Built on
- C# + .NET 9
- Runs locally
- On hardware you already own
- Status
- Under active work right now
What it is
Watches live Counter-Strike 2 game state and silences a chosen distraction when the conditions you set are met — your team drops below N alive, the bomb is planted, or the timer runs low — then undoes it automatically when you die or the round ends.
Two actuator modes: pause whatever media is playing, or drive a specific application's volume-mixer level to zero. It installs its own game-state integration config in one click and reads the alive count from the HUD when the state feed does not carry it.
Capabilities
What it actually does.
People who play with something on in the background and keep missing the call.
Headless engine
Headless engine with two independent audio actuators and a desktop UI
One-click game-state-integration install
One-click game-state-integration install
HUD vision
HUD vision for alive-count when the state feed is insufficient
Single-file self-contained build
Single-file self-contained build
How it works
3 moves, end to end.
This is how CS2 Auto-Pause works, not a set of steps you can follow yet — it is in development and not distributed.
Install it
CS2 Auto-Pause runs on your machine. There is no account to make and no service to depend on.
Point it at your work
It reads what you already have, in the formats you already keep it in.
Keep the result
Output stays where you put it. Nothing is uploaded to make the feature work.
Specification
Made of, and made when.
Read from the repository at build time rather than typed onto a marketing page.
- State
- In development
- Discipline
- Applications
- Shape
- Installed software
- Last change
- Aug 2026
- C#
- .NET 9
- WPF
- Computer vision
Next
Get CS2 Auto-Pause
Ask about availability, a build for your platform, or a licence.