How it works
A pilot career mode for Microsoft Flight Simulator that runs on your PC. What Pilot-Access does, what it’s built with, and how far along it is.
The premise
Fly in Microsoft Flight Simulator and Pilot-Access turns each flight into part of a career. Get hired by real airlines, fly generated schedules, and get scored out of 100 with a letter grade. You earn salary and experience, buy aircraft licenses and move up the ranks.
It all runs on your own computer, with no account and no cloud. It started out as a plan for an online service and was cut down to a local app. The data model, flight phase tracking and scoring engine from that plan all made the move, now backed by local storage and a SimConnect bridge.
What’s included
The whole fly, score, get paid, level up loop works locally
A SimConnect telemetry bridge, plus mock and replay simulators for testing
Generated airline schedules, ranks, licenses and achievements
No account and no cloud
How it’s built
Pilot-Access is built on TypeScript, SimConnect and Electron.
The repository is 84% TypeScript, 10% JavaScript, 3% CSS, 3% HTML by volume.
It carries 1 commits since Jun 2026, most recently changed in Jun 2026.
How the work is done
Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.
That’s how one person keeps this many projects moving, and it’s what this page is written from.
Current state
Prototype. Works, but isn’t finished.
The source is private, so the way to check what this page says is to use the product.
Next
Get Pilot-Access
Ask about availability, a build for your platform, or a license.