Specified · Specification
RimWorld Compute
A stock market and computing economy for RimWorld colonies.
DWMM Holdings · Specified · C#, Harmony, RimWorld 1.6
Abstract
RimWorld Compute is a mod that adds a stock market to RimWorld. Colonists buy and sell shares in the other factions at a trading bench, and prices react to what happens in the game. Later you can build datacenters and compute modules that trade for you and get better at it over time. No amount of compute makes trading risk-free, and that limit is part of the design. This page covers how prices move, how trading grows from a bench into a datacenter, and where the mod stands.
1Prices that follow the game
Each faction has a share price. It moves on wars, raids, faction relations, trade caravans and the seasons, with a slow bull and bear cycle underneath. Whoever does the trading, a colonist or a datacenter, is guessing where it goes next.
Outlander union shares, traded at the bench
Day 76, 1 Jugust 5501. A share is 110 silver. A rack of compute modules sees it landing within ±10% in 10 days.
2From the bench to the datacenter
Trading starts with a colonist at a trading bench, clicking buy and sell. Compute is how it grows from there.
| Stage | Who decides |
|---|---|
| Trading bench | A colonist buys and sells shares in the other factions by hand. |
| Compute modules | Modules start making trades for you, and they learn as they go. |
| Datacenters | Later on, a colonist clicking buy and sell has grown into an automated trading operation. |
3The risk floor
More compute makes the trading better, but it never makes it safe. There’s a built-in floor on risk, so volatility doesn’t go away however much you build. That limit is part of the design.
Compute improves
How well the trading reads the market, and how much of it runs without a colonist.
Compute can’t remove
The risk itself. Prices keep some volatility however much compute you have.
4Status
Specified. It targets RimWorld 1.6 and is planned in C# with Harmony, working with the base game and with optional DLC support. It’s at the specification stage, so there’s nothing to subscribe to yet.
If this is useful to you, or you’d like to see it built, get in touch