RimWorld Compute Get in touch

The mechanism, animated

A live rendering of the idea at the centre of the design, moving the way it moves in the specification.

Animated illustration of RimWorld Compute RimWorld Compute — mechanism STATE C# · HARMONY · RIMWORLD
Animated schematic of the core mechanism, drawn from the written design. Drawn, not photographed

This is a rendering of the mechanism, not a screenshot. Most of this portfolio is private, some of it is a prototype and some of it is a specification — a mock-up presented as a photograph would be worse than no picture at all, so what is drawn here is how the thing works.

Assets

The identity, in pieces.

Mark

The project’s generated mark. Grid fineness is its commit count; the cells are its language split. It redraws as the work grows.

Palette

The identity RimWorld Compute carries across this site: one hue from its discipline’s band, with the ramp that holds it on dark and on paper.

RimWorld Compute Research & specifications DM SANS · NEWSREADER · DM MONO

Type

The two faces the site sets: a grotesque for the interface, a serif for the statements it makes.

Next

Build RimWorld Compute

The design is finished. Ask about implementing it, funding it, or taking it somewhere else.

This is a pre-production site. All content is subject to finalisation, and nothing stated here is binding until the site is live.