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RimWorld Compute · Product

How it works

A stock market and computing economy for RimWorld colonies. What RimWorld Compute does, what it’s built with, and how far along it is.

The premise

A RimWorld mod that adds a stock market. Colonists buy and sell shares in the other factions at a trading bench, and prices react to what happens in the game: wars, raids, faction relations, trade caravans, the seasons, and a slow bull and bear cycle.

Later on, you can build datacenters and compute modules that trade for you and learn over time, so a colonist clicking buy and sell grows into an automated trading operation. No amount of computing power makes trading risk-free. That limit is part of the design.

What’s included

Share prices driven by in-game events and a long-term market trend

Datacenters and compute modules that automate trading and get better at it

A built-in floor on risk, so compute never removes volatility

Works with the base game, with optional DLC support

How it’s built

RimWorld Compute is built on C#, Harmony and RimWorld 1.6.

It lives in a private repository, and its history isn’t published.

How the work is done

Every project here starts as a written spec, and the spec stays the source of truth once there’s code. The repository keeps a build plan with current status, an append-only decision log of where the code departed from the plan, and a handoff document that describes where things stand, including the unfinished parts.

That’s how one person keeps this many projects moving, and it’s what this page is written from.

Current state

Specified. Fully designed, not built yet.

The source is private, so the way to check what this page says is to use the product.

Next

Build RimWorld Compute

The design is done. Ask about building it, funding it, or taking it somewhere else.

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.