CS2 Auto-Pause / Documentation
CS2 Auto-Pause, in detail
Silences the distraction exactly when the round gets serious
Project brief
Watches live Counter-Strike 2 game state and silences a chosen distraction when the conditions you set are met — your team drops below N alive, the bomb is planted, or the timer runs low — then undoes it automatically when you die or the round ends.
Two actuator modes: pause whatever media is playing, or drive a specific application's volume-mixer level to zero. It installs its own game-state integration config in one click and reads the alive count from the HUD when the state feed does not carry it.
What is included
• Headless engine with two independent audio actuators and a desktop UI
• One-click game-state-integration install
• HUD vision for alive-count when the state feed is insufficient
• Single-file self-contained build
Current status
This project is actively being developed. Details may change as the work moves forward.
Questions and support
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