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CS2 Auto-Pause / Documentation

CS2 Auto-Pause, in detail

Silences the distraction exactly when the round gets serious

In development Back to project overview

Project brief

Watches live Counter-Strike 2 game state and silences a chosen distraction when the conditions you set are met — your team drops below N alive, the bomb is planted, or the timer runs low — then undoes it automatically when you die or the round ends.

Two actuator modes: pause whatever media is playing, or drive a specific application's volume-mixer level to zero. It installs its own game-state integration config in one click and reads the alive count from the HUD when the state feed does not carry it.

What is included

• Headless engine with two independent audio actuators and a desktop UI

• One-click game-state-integration install

• HUD vision for alive-count when the state feed is insufficient

• Single-file self-contained build

Current status

This project is actively being developed. Details may change as the work moves forward.

Questions and support

For questions about CS2 Auto-Pause, contact DWMM Holdings with the project name and a concise description of what you need. Please do not send credentials or sensitive information by email.

dmoore@dwmmholdings.com

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