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Logiston

A persistent strategy MMO you play by writing Python that runs on the server

Specified Sheet 42 of 47

Description

Take the idea behind Screeps — a persistent world you program with code instead of clicks — and move its centre of gravity from abstract combat stats to logistics. You write Python that runs on the server around the clock, building and optimising supply networks.

You beat rivals by out-supplying them: combat outcomes are a deterministic and deliberately boring function of supply. No fuel, no movement. The repository holds the design and build documentation, structured so an agent loop can build it ticket by ticket.

Features

  • Player-authored Python executing server-side on a persistent world tick
  • Combat as a deterministic function of logistics rather than a separate stat system
  • Design and build documentation structured for incremental agent execution

Construction

  • Python
  • Specification
  • Game design

Project resources

This is a pre-production site. All content is subject to finalisation, and nothing stated here is binding until the site is live.