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Logiston / Documentation

Logiston, in detail

A strategy MMO you play by writing Python that runs on the server

Project brief

Take the idea behind Screeps (a persistent world you control by writing code) and make it about logistics instead of combat. You write Python that runs on the server around the clock, building up and tuning supply networks.

You beat other players by out-supplying them. Combat results come straight from supply and are intentionally dull: no fuel, no movement. The repository has the design and build docs, laid out so an agent can build the game one ticket at a time.

What’s included

• Players write Python that runs on the server every tick of a persistent world

• Combat is decided by logistics, with no separate stats system

• Design and build docs set up for an agent to work through step by step

Current status

This project is at the specification stage. This page describes the intended design and doesn’t claim the implementation is complete.

Questions and support

For questions about Logiston, contact DWMM Holdings with the project name and a short description of what you need. Please don’t send credentials or other sensitive information by email.

dmoore@dwmmholdings.com

This site isn't finished. Anything on it may still change, and none of it is binding until the site is live.