SubCell Placement / Documentation
SubCell Placement, in detail
Placing objects between grid cells in a game that only allows whole cells
Project brief
A spec for a RimWorld mod that lets a 1×1 item sit centered on the edge between cells, or where four cells meet, instead of always snapping to one cell.
The game only lets things occupy whole cells and has no way to place something halfway. The spec works through two ways around that, one that goes along with the engine and one that fights it, and splits each into small phases you can test.
What’s included
• Two separate approaches, each weighed against how the engine really works
• A phased plan with test criteria for each phase
Current status
This project is at the specification stage. This page describes the intended design and doesn’t claim the implementation is complete.
Questions and support
For questions about SubCell Placement, contact DWMM Holdings with the project name and a short description of what you need. Please don’t send credentials or other sensitive information by email.