PrototypeGodot 4.7
Skyfoundry
Grow your airport, build a fleet, and fly it against rival companies’ airports.
Credits₵1,000
Alloy200/500
Research0
XP0
- Build a design bureau
- Headquarters 2 and a control tower
- Research the C-8 Courier
- Assemble and deliver one
Headquarters L1
Unlocks new facilities and aircraft.
Materials workshop L1
Makes 1.2 alloy/s. Holds up to 500.
Design bureau not built
Generates research for new aircraft designs.
Control tower not built
Certifies your runway for larger aircraft.
Assembly hangar L1
One build and two queued.
- Empty
S-1 Scout 2-seat trainer. Pays ₵210 and 12 XP.
C-8 Courier 8-seat utility turboprop. Pays ₵520 and 30 XP.
On the apron
- Nothing yet. Assemble a Scout to start.
Your company starts with ₵1,000, 200 alloy, a workshop and one hangar.
The game
A mobile base-builder about running an aircraft company.
Skyfoundry is a mobile base-builder set in an aviation company. You grow your manufacturer’s airport campus, train a fleet in your hangars, and fly short Takeover Runs against rival companies’ airports for loot and reputation.
- 01
An airport campus to grow, with hangars that train and hold your fleet
- 02
Takeover Runs against rival companies’ airports
- 03
The earlier prototype is playable: facilities, research, aircraft assembly and deliveries
- 04
Built in Godot for portrait phones, with an unsigned iPhone build that compiles
The roster
Four aircraft, from trainer to regional jet.
The Scout is ready from the start. Each design after it costs research to unlock, and needs a bigger headquarters and a better-certified runway than the last. Build times are at a level 1 hangar. Upgrading the hangar makes them shorter.
| Aircraft | Research | Alloy | Credits | Build | Pays | Needs |
|---|---|---|---|---|---|---|
| S-1 Scout2-seat trainer | — | 50 | — | 20 s | ₵210 | HQ 1 |
| C-8 Courier8-seat utility turboprop | 35 | 140 | ₵100 | 45 s | ₵520 | HQ 2, tower 1 |
| R-24 Meridian24-seat regional airliner | 120 | 300 | ₵240 | 90 s | ₵1,100 | HQ 3, tower 2 |
| J-70 Horizon70-seat regional jet | 280 | 580 | ₵480 | 150 s | ₵2,200 | HQ 4, tower 3 |
Where it stands
Playable, and being reworked.
Skyfoundry started as a browser game. The playable build is a native Godot port of it, checked against recorded playthroughs of the original, and the panel above runs on that build’s numbers. In late September I started reworking it into a base-builder: you grow your company’s airport campus, train a fleet in its hangars, and fly short Takeover Runs against rival companies’ airports. Nobody gets hurt and nothing gets destroyed. That work is in progress, so the loop above is going to change.
- Engine
- Godot 4.7, GDScript, portrait phones first
- Away from the game
- The airport keeps working while you’re gone, up to eight hours
- Not ported
- The regional network, sorties and expeditions from the browser version
- Release
- None yet. There’s nothing to download.
Specification
What it’s built with, and when.
Pulled from the repository each time this site is built.
- State
- Prototype
- Discipline
- Applications
- Shape
- Installed software
- Last change
- Sep 2026
- Godot 4.7
- GDScript
- JavaScript
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